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Stuff that caught my eye
Archive for the ‘web2.0’ CategoryWeb 2.0 vs Web 1.0 Major dividing line between them is in mode of content creation. In a Web 1.0 site all content is created by site owner. In Web 2.0 site content is partially created by site owner. Degree of Web2.0-ness can be assessed by proportion of owner created content against user created content. Pure Web 2.0 sites do not have any (or very little) content created by the site owner (Flickr, del.icio.us, Google, Wikipedia). Less pronounced Web 2.0 sites have mixture of owner and participant content (blogs with comments, forums, wikis). Web 2.0 sites differ in degree of literal participation (my term) of users . On some sites users literally participate in the content creation by commenting and contributing articles (Wikipedia, forums, blogs). On other sites participation is not as clearly visible - users do something (tagging of bookmarks in del.icio.us) that fulfills their need (organizing bookmarks for own use) and participation aspect is derived from this activity. Examples of non-literal participation are Google link ranking, del.icio.us and Technorati tagging. In extreme cases of non-literal participation users are not even aware that their content is being used. RSS aggregation sites do not need to make RSS feed owner aware of aggregation. Users might not know how content is used too (Google does not disclose how much of site content is cached and how site ranking uses link information). The most extreme form of non-literal participation are mushups. Variations in degree of literal participation present serous ethical and legal problems. Should content usage be acknowledged and how? What is fair use of content in a mushup? Is it ethical to aggregate RSS in a way that impedes site owner ability to receive advertizing revenue? Initiative for Participation For the sites with high degree of literal participation quality of the content define degree in which site can engage readers into participation. Wikipedia is a major success for this sort of sites. Web 2.0 vs BBS, USENET and Gopher It is clear that Web 2.0 is conceptually close to earlier technologies for distributed collaboration. Good old mailing lists are still in use today. There is not much difference between USENET groups and Web 2.0 forums. Google Groups is an example to it. Old BBS systems were popular and they were used in a way similar to MySpace. IMHO MySpace is what AOL was some time ago… I think there are several differences between older systems and Web 2.0
Ease and ubiquity of access
Searchibility
Economic model
Mushability
MUDs, MODs, and Virutal Worlds A special word has to be said about Multi-user Dungeons. I think Web 2.0 has not caught up with them yet. Degree of user engagement and participation in MUD is much higher… Would Web 2.0 become a virtual world for people? I remember how one my co-worker showed up to work with his palm in a cust because he damaged it playing World of Warcraft on a weekend. I have seen a student that could not do anything for two weeks because ot this game… Do we have that kind of participation in Web 2.0? I think Virtual Reality games are proprietary version of Web 2.0. They tend to create their own worlds that do not interact with other worlds. My wild guess is that in the future we might see them open up and mushup. Wouldn’t it be interesting to see World of Warcraft conquering SecondLife… or a battle for domination between several virtual worlds? However I think that more realistic scenario would be for Web 2.0 site to become more interactive and become more like Virtual Worlds. I can see an AJAX-based virtual environment working across multiple Social Networks sites mushed-up into one system. It would have virtual reality graphics and rules of participation similar to a Virtual World. That would become a beginning Virtual World Web. How is that for an idea? |
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